The human brain is a prediction machine that normalizes the familiar and hunts for novelty – repetition suppression breeds indifference, driving an endless exploit-explore tradeoff. All creative output reduces to three operations on existing material: bending (warping the original), breaking (fragmenting and reassembling), and blending (merging multiple sources). Creativity is memory digested and rebuilt. The optimal zone is ~20% deviation from the familiar. Orgs that survive proliferate options, scout at varying distances from the known, and tolerate the high failure rate that real innovation demands.
“Creativity is the breaking of habits through originality.”
“You never know what the world needs and how it will receive it.”
Key Takeaways
The brain normalizes to save energy – familiarity literally breeds indifference
The exploit-explore tradeoff is hardwired: we need novelty but anchor to the known
Creativity is inherently social – ideas evolve through cultural exchange, not isolated genius
Bending: warping an existing form (knives, umbrellas, music evolving over centuries)
Breaking: fragmenting wholes into recombinable units (movie montages, time-sharing → cloud computing)
Blending: merging two or more sources into something new (creole languages, biotech)
Too incremental (RIM, Kodak) and you fail to adapt; too radical (universal language, world calendar) and adoption fails
Study found 20% complexity is optimal for art, measured by arousal
Very few aesthetic preferences are truly universal – context shapes what feels "right"
The more options generated, the better the eventual outcome
Invest in a wide range of alternative approaches – X prizes and Netflix's algorithm contest embody this
Over-investing in a single solution is the surest path to extinction
Generate ideas at varying levels of novelty – some close, some far from current practice
Don't glue down the pieces: continental drift was rejected for decades because it broke convention
Giants of the past are springboards, not ceilings
Notes
1: New into the sun
1: To innovate is human
Repetition suppression: brain normalizing to predict, save energy
Familiarity breeds indifference
Exploit explore tradeoff
“Creativity is the breaking of habits through originality” Arthur Kessler
Creativity is inherently social
Drive to create the new
2: The brain alters what it already knows
Study: two decades before new concept dominates in marketplace
Creativity relies on memory
3 basic strategies for evolving ideas:
Bending: bent out of shape
Breaking: taken apart
Blending: 2+ sources merged
Brain digests, rebuilds past memories
Covert vs overt creativity: visible?
“Arts are the open source software of innovation”
3: Bending
End of time illusion: false belief that everything has already been done
In fact, everything is always evolving
Eg. knives, umbrellas, music, etc.
Language is mutable
4: Breaking
Whole broken apart into units that can be rebuilt, reshaped
Eg. movie montages, instant replays, time sharing → cloud computing
5: Blending
Eg. blending terms, creole, biotech
6: Living in the beehive
Creative bounds: shaped by:
Social context
Moment in history
Cultural norms
Failure to adapt; too incremental:
Eg. RIM, Kodak
Too much novelty:
Eg. universal language, world calendar, imperial units
Study: 20% complexity is optimal for art (measured by arousal)
Very few universal biological preferences
2: The creative mentality
7: Don’t glue down the pieces
Don’t let convention be a constraint
Eg. 1910s continental drift
Creative destruction
Kin selection → only in environments where teamwork is advantageous
“Giants of the past… are the springboards of the present”
8: Proliferate options
The more options generated, the better
“The surest path to extinction is to over-invest in a single solution”
Invest in a wide range of alt approaches
Eg. Longitude + X prizes, Netflix algorithm
9: Scout to different distances
“You never know what the world needs and how it will receive it”
Generate a range of different ideas from different distances
10: Tolerate risk
“The most certain way to succeed is to try just one more time” - Thomas Edison
Distrust your first solution
3: Cultivating creativity
11: The creative company
Finding the border of the possible
Sprinkle seeds broadly
Eg. Google’s graveyard
Public’s appetite for change is growing
Emphasize diversification, nimbleness
12: The creative school
…*
13 Into the future
Ability to run internal mental simulations is unmatched in the animal kingdom
Closed-world assumption: in AI, assumes nothing happens outside environment