Carmen Simon explains how to make content memorable, emphasizing the importance of emotion , motivation , and memory in capturing attention. Aim for a few precise memories by asking what you want your audience to remember and act upon. Balance novelty and the mere exposure effect to keep your audience engaged. Create anticipation and manage tension to make messages more compelling while ensuring they are portable with high processing fluency to aid in their repeatability. Use contrasts and employ dual coding through visual and verbal pairing as part of effective storytelling, combining sensory details, actions, facts, concepts, meaning, and emotion. Consider the four variables of reward perception – effort, risk, time delay, and social aspects. To combat temporal discounting , make future rewards vivid and concrete. Follow the checklist for memorable content below!
3 modes of remembering: pavlovian , habitual , and goal-oriented
Brain design: emotion , motivation , and memory
4 variables of reward perception: effort, risk (ambiguity + uncertainty), time delay, social aspects
Checklist for memorable content*
Forgetting curve : two components: initial trace, forgetting rate
Fuzzy trace theory : verbatim vs gist memory
Tie to current unfulfilled needs + goals and social desirability
Novelty > surprise , balance with mere exposure effect
Anticipation : invite audience to imagine future outcomes
Tension : balance uncertainty, outcome importance, and delay tolerance
Repeatable messages are portable with high processing fluency
Use contrasts to simplify decision making: binary , relational , and graded
Effective storytelling: combine sensory details, actions, facts, concepts, meaning, emotion
Dual coding : pair visuals with verbal content to enhance recall
Vivid imagery, metaphors, and emotional intensity make stories memorable
Optimal content delivery: aim for a few precise memories
what do I want them to remember? 2) what to act on?
Visible signs of progress, keep audience’s attention shifting
Stability-plasticity dilemma : tradeoff between learning, remembering
Make future rewards vivid and concrete to combat temporal discounting
People are more creative when thinking about their future selves
When deciding for self: feasibility, others: desirability (eg. job pay vs desirability)
Checklist for memorable content
Have 9/15 variables in >= 1/2 of content
Score variables on level of intensity from 1-5
40% should have 7/15 and be intense
Context : the setting in which the encoding of info takes place (space + time)
Cues : internal or external triggers about specific content (reminders that help with recall)
Distinctiveness : the ability of a stimulus to stand out compared to its neighbors
Emotion : state elicited by obtaining rewards or avoiding punishment
Facts : truths known by actual experience or observation
Distinguish versus abstract / opinion
Familiarity : knowledge or mastery of subject
Motivation : mental state of willingness to work to receive reward or avoid punishment
Factors: amount of perceived effort, risk, time delay before receiving rewards, social impact
Novelty : quality of not previously being experienced / encountered
Absolute vs relative novelty
Quantity of information : amount of content distributed at one time
Relevance : importance of the matter at hand
Repetition : occurrence of a stimulus multiple times (3+)
Self-generated content : implies interactive content that invites engagement
Rhetorical question, imagine a scenario, etc.
Sensory intensity : the degree to which our senses are activated
Visual + auditory information
Social aspects : social advantages that can be obtained if acting on content later
Eg. power, prominence, status
Surprise : the result of encountering something suddenly, unexpectedly
Learning happens when we are surprised! 🤪
1: Memory is a means to an end
Memory is heart of adaptive behavior and decision making
Brian = prediction engine, memory = fuel
Purpose of book: translate current memory research into practical tips to help others remember, act on what you consider important
3 ways of remembering:
Pavlovian : subconsciously, reflexively alter behavior to ensure biological fitness
Habitual : repeat actions that proved rewarding in the past (can be arbitrary)
Goal-oriented :
↑ plug into people’s reflexes, habits, goals
Novelty + integration
Variable use:
Temperance: right proportions
No benefit from overusing (7/15)
Distribution: relative salience (make a thought stand out around dull ones)
Fuzzy: 0-1 float, not binary
2: A business approach to memory
Thinking about the past, future are linked
Retroactive, prospective memory
Approach memory with the future in mind
notice cues that are linked to their intentions
search their memory for something related to those cues and intentions
if something is rewarding enough, execute
Basis of brain’s design:
Emotion : states elicited by rewards and punishments
Motivation : the state we are in when willing to work to receive reward or avoid punishment
Memory : the process that leads to selection of the appropriate action
“4-step goal setting process” vs “earn more money with goal setting”
Variables tied to rewards:
Effort
Time delay
Risk
Social aspects
3: Control what your audience remembers
Forgetting curve : two components: initial trace, forgetting rate
10% base rate for long-term memory
Random memory: unless you take control, audience will remember random 10%
Fuzzy trace theory : two types of memory when experiencing an event:
Verbatim : word-for-word, crisp sets
Gist : general themes, fuzzy sets
Beauty in average effect :
Determine what needs to be remembered, how it needs to be remembered (what proportions)
4: Made you look
Physical properties of objects are automatic attention triggers (color, size, etc.)
Gibsonian affordances : hints for how to use an object (eg. pull door handle)
Cues for reflective attention:
Reactivate old memories: “remember that happened when?”
Note relationships between concepts:
Elaborate on something they learned in the past
Derive meaning: “what does that suggest about your values?”
Elaborate encoding :
Identify audience’s goals, needs: privacy vs team, structure vs autonomy, etc.
Tie to a current; unfulfilled goal
Tie cues to social desirability
5: The paradox of surprise
Surprise : unexpected experience / brain prediction error (always bad)
Enjoy some surprises because opiates released but no real danger
Schemas → expectations
Novelty : not previously experienced
Mere exposure effect : preference for familiarity
Disrupt existing schemas
Linguistic: eg. “the old man the boats”
Perceptual: optical illusions
Juxtapose schemas
Self-fulfilling prophecies : eg. placebos work
Link content with uplifting associations
6: Sweet anticipation
Anticipation : prepare our state of attention, arousal accordingly
↑ invitation to imagine how the future unfolds
Study: 5 main categories of drivers at work: (23 total)
Achievers : ownership, problem-solving
Builders : developing others, purpose
Caregivers : empathy, family, fun
Reward-driven : money, prestige, autonomy
Thinkers : creativity, impact, variety
Anticipating novelty feels as good as anticipating a reward
Tension: 1) degree of uncertainty, 2) importance of possible outcomes, 3) tolerate amount of delay until realized
7: What makes a message repeatable?
Portability : can be used flexibly in many different contexts
Avoid cliches
Processing fluency : simple syntax + dis-fluent words (deeper processing)
Tension between accurate memories of reality vs constantly evolving coherent self
Tie message to long-term goals
Tie message to desired self (mantra)
Messages that make us look good in front of others
8: Become memorable with distinction
Similarity is mandatory for creating uniqueness
Opposites:
Binary : complimentary, eg. right vs wrong
Relational : mutualistic, eg. profit vs charity
Graded : relative, eg. old vs young
^ contrast is a shortcut for decision making
Self-generated distinctiveness : human touch + deep meaning
9: Memories through stories
How do people search their memories?
sensory impressions in context
actions across a timeline
facts
abstract concepts
meaning
emotion
Balance, mix perceptive, cognitive elements
Abstract vs concrete concepts (sensory?)
Generic vs specific item (eg. car vs …)
Dual coding : images coded both visually and verbally, doubling recall
Still works when brain generates mental picture via visual imagery
Ensure abstract concepts evoke same imagery, meaning
Study: memorization recall best in same environment where learned
Use “vivid” images: the more time it takes to describe the image, the better
Use emotion: emotion-based memories are prioritized by brain for storage
Match audience’s emotional context
Use nostalgia: idealized past
Add emotional intensity
10: How much content is too much?
Aim for a few precise memories
Start with two questions to ask yourself:
What do I want them to remember?
What do I want them to act on?
Take only the time granted by a specific context
Reduce ask when little time: buying → time allowance decision
People are more easily persuaded by large lists (eg. 9 vs 3 arguments)
Offer visible signs of progress
Shifting attention → view time less keenly
Keep changing graphics
11: How does the brain decide?
Make yourself part of audience’s future
Design cues that are hard to miss and are linked with something rewarding
Create anticipation
Make important messages easy to repeat
Make it distinct from other content
Use effective storytelling: perceptive, cognitive, affective components
Offer an optimal amount of info
4 automatic brain processes:
Awareness
Intentionality
Efficiency
Controllability
Stability-plasticity dilemma : need right tradeoff between learning, remembering
Know customers’ values
Two types of risk: ambiguity, uncertainty
Heuristics and biases*
11.2: Temporal expectations
Temporal discounting :
Make it vivid and concrete
Eg. ways to spend the money
Perceived stability of environment affects patience
“Cool”: novel, already liked, subculture-building capability
When thinking of future self, we are more creative and abstract
When deciding for self: feasibility, others: desirability
Eg. job pay versus impact
Weave past rewards with new types of rewards (explore + exploit)
12: Forget + remember
Does your message have an expiration?
Plan for black swans
Being remembered honor