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Good Habits, Bad Habits cover

Good Habits, Bad Habits

Wendy Wood•2019

  1. Chappy's Book Notes•332 books

Good Habits, Bad Habits

Wendy Wood•2019

Length
9h 7m•~320 pages
Read
Jul 1st - 18th '21
Cognitive PsychologyHabits & BiasesPersonal GrowthProductivity
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Summary

Studies indicate that we spend 43% of our day performing habitual actions. Wendy Wood describes how behavior is a combination of a person and their environment, the 4 building blocks of habit formation, and the special cases to look out for when forming habits.

Key Takeaways

  • Thoughtfully structure your environment as behavior is a function of it / context
  • Ensure reward to a habit is intrinsic or immediately extrinsic, not engineered

Notes

Part 1: How We Really Are

  • Willpower → habits → persistence
  • Habit: requires no space in conscious mind
  • 40-50% of our daily actions are habitual
  • Introspection illusion: Overconfident we’re acting on own beliefs + desires, not habits
  • Chunking: binding bits of coherent info into a whole, single unit of memory
  • Repeated actions / habits rewire brain, use different part despite same action
  • Self-control determines success, health, etc
  • Easiest way to practice self-control is to “hide the marshmallow”: avoid temptation in the first place; form good habits
  • ^ Eg. remove cigarette ads, illegal at work

Part 2: The 3 Bases of Habit Formation

  • Behavior = person + context (environment)
  • Internal: goals, feelings, attitudes
  • External: location, time, actions etc.
  • Much more of our behavior is determined by our context / surroundings than we think
  • Find ways to reduce friction (eg. distance)
  • Eg. central apartment / work station
  • Habit subconsciously takes over. Possibly 40-66 reps depending on study, habit type
  • Uber uses habit engineering → 10 reps
  • The reward to a habit is generally intrinsic or immediately extrinsic, not engineered
  • Sign of a strong habit: diminishing / absent reward doesn’t impede habit prevalence
  • Time is an ideal cue for habit consistency
  • Unexpected rewards > expected rewards
  • Eg. Gambling vs. paycheck
  • Stacking: using an existing habit as a cue for a new behavior
  • Piggyback marketing: carrier com.’s service becomes a cue for rider com’s product
  • Swapping: cue from old habit can be used to trigger similar new one (eg. New mop)
  • ↓ friction for good habits, ↑ friction for bad habits (eg. use cash → frugal, 30% less $$)
  • 4 building blocks of habit:
  • Create a stable context / environment
  • Reduce friction (driving, restraining)
  • Make it rewarding
  • Repeat until automatic

Part 3: Special Cases, Big Opportunities

  • Discontinuities / new context: biggest opportunity for new habit formation
  • Stress / tiredness → habits take control (eg. stressed CEO → status quo, less risk)
  • Eg. Stressed → relapse into bad habits
  • Distraction → habits also take over
  • Addiction: 40-60% relapse normally vs 5% relapse when in new context / environment
  • Exposure leads to liking (familiarity)
  • “Habits achieve our goals and become our goals, too”
  • Ritual: habit with a self-imposed meaning / reward
  • Calm nerves (eg. athlete superstition)
  • Coping mechanism (eg. death “”)
  • Nudge: alter to make desired actions easier
  • eg. opt-in vs opt-out
  • eg. live power meter to ↓ energy use